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If you only right click without holding, objects won't actually break windows. The longer you hold, the farther and harder it goes. The size increase in the final build was likely an attempt to make the bullets easier to pick up.For those just jumping into the game and getting frustrated by the lack of explanation on the game's controls, there are a few basics to keep in mind. You can have up to four items in your inventory at once, with old items you pick up disappearing and going into previous inventory slots.Īfter the opening segment, press and hold E to pick up any object that makes the reticle become a larger circle, then hold the right mouse button to aim and release to throw. From Alpha 1, up to and including Beta 3, the bullets shot from the rifle were very small, about the size of a grape.A new animation was made for the final build, in which it is held properly. Up until the final build, the Rifle's model clipped through the player's hand.In Beta 3, the rifle is also required in order to obtain the red key. The rifle falls out of a present fixed to the ceiling, and onto the table, along with some confetti. In Beta 3, it is obtained in the birthday room, though the player needs to find the three remaining slices of cake and four mannequins, and place them on the table and rug, respectively. The fire-rate of the rifle was also sped up in Alpha 4. Between Alpha 4 and Beta 2, it could be found in a room near the top of the house that was filled with apple-shooters. Alpha 3 also re-introduced the puzzle-solving element of the rifle, but instead of a shooting range, the player was required to shoot into a hole in the wall and hit a switch behind it. In Alpha 3, it was hung on a wall in the room behind the golden lock. While it was not required for any puzzles, it was still useful for slowing the Neighbor down. In Alpha 2, it was inside the tool shed openable via a lockpick. Its only function in Alpha 1 was being used in the Rifle Range room to obtain a key, as the ability to slow down the Neighbor was not yet in the game. In Alpha 1, the rifle could be obtained by finishing the classroom's puzzle. If the player is on their own property and they shoot him, he'll be seemingly unaffected and instead just react as if the player escaped him during a chase, by inhaling sharply and then shaking his head disapprovingly at them while muttering to himself. During this state, he cannot capture the player, giving them a window of opportunity to slip past him and escape, even if there's only a small amount of room between him and the walls. When the Neighbor is shot during a chase, he'll yelp in pain, while covering his face and slowing down. It is advised the player only use it while the Neighbor is chasing them, as if the player shoots him when sneaking around his house, he'll immediately notice them and will know where they are, even if they hide around a corner. The rifle is a useful item in this regard and thus should not be dropped until the player is ready to enter the basement.
#HOW TO GET HELLO NEIGHBOR WINDOWS#
The rifle has the ability to hit switches from afar, as well as break windows and slow down the Neighbor. The bullets it shoots are yellow cone-shaped pellets, which are about the size of apples and presumably made out of styrofoam. The rifle is a toy gun with a gray muzzle and brown stock, which has the words "Bang! Bang!" etched onto it.
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